WeaponBehavior+c_Iterator9.MoveNext () (at Assets/!Realistic FPS Prefab Files/Scripts/Weapons/WeaponBehavior.cs:860) WeaponBehavior.FixedUpdate () (at Assets/!Realistic FPS Prefab Files/Scripts/Weapons/WeaponBehavior.cs:347) It says some errors when I reload the guns: WeaponBehavior:Update() (at Assets/!Realistic FPS Prefab Files/Scripts/Weapons/WeaponBehavior.cs:559) WeaponBehavior:Fire() (at Assets/!Realistic FPS Prefab Files/Scripts/Weapons/WeaponBehavior.cs:658) UnityEngine.MonoBehaviour:StartCoroutine(String) UnityEngine.Animation:CrossFade(String, Single, PlayMode)Ĭ_Iterator8:MoveNext() (at Assets/!Realistic FPS Prefab Files/Scripts/Weapons/WeaponBehavior.cs:695) Please attach an animation clip with the name 'Fire' or call this function only for existing animations. The animation state Fire could not be played because it couldn't be found! UnityEngine.GameObject:SetActive(Boolean)Ĭ_Iterator6:MoveNext() (at Assets/!Realistic FPS Prefab Files/Scripts/Weapons/PlayerWeapons.cs:259) WeaponBehavior.OnEnable () (at Assets/!Realistic FPS Prefab Files/Scripts/Weapons/WeaponBehavior.cs:231) WeaponBehavior.Start () (at Assets/!Realistic FPS Prefab Files/Scripts/Weapons/WeaponBehavior.cs:187)
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